What's New / Spatial, 3D & RealityKit
USDKit adds 240 USD authoring types, ComputeGraph adds 183 simulation-node APIs, RealityFoundation adds 177 including BehaviorTreeComponent, and ARKit gains FieldOfViewAnchor.
USDKit gives Swift access to Universal Scene Description (USD) data, the file format and scene-graph model for 3D content.
ComputeGraph models GPU compute work as a graph of nodes.
RealityFoundation defines the entity-component scene model and core types under RealityKit, including components, animation, and behavior…
_RealityKit_ComputeGraph is a Swift cross-import overlay, not a standalone framework.
ARKit provides device and world tracking through anchors, sessions, and coordinate spaces that map real-world geometry into a 3D scene.
_USDKit_RealityKit is a Swift cross-import overlay, not a standalone framework: its API is available only when a target imports both USDKit and…
SpatialPreview connects an authoring app to a paired spatial device and sends 3D and document content over a session for live preview.
_SpatialPreview_USDKit is a Swift cross-import overlay, not a standalone framework.
ImmersiveMediaSupport provides API for authoring and playback control of immersive media, including camera setup, shot framing, and metadata for…
FoveatedStreaming handles streaming sessions where detail is concentrated in a focus region and the rest of the frame is rendered at lower fidelity.
Spatial is Apple's geometry library for 3D math.
_SpatialPreview_SwiftUI is a Swift cross-import overlay, not a standalone framework.