A cross-import overlay that bridges TabletopKit and RealityKit, providing the integration needed to render TabletopKit equipment with RealityKit on visionOS. Through protocols such as EntityEquipment, EntityTableSeat, and EntityTabletop, you back tabletop game elements with RealityKit entities, and EntityRenderDelegate lets you participate in how those entities are rendered. The overlay contributes no standalone functionality of its own; you use it alongside both frameworks when building spatial tabletop experiences.
RealityKit-Backed Equipment 3
Protocols that back tabletop game elements with RealityKit entities on visionOS.
- PrEntityEquipmentvisionOS 2.0+A protocol for equipment in a game that you render using RealityKit.
- PrEntityTabletopvisionOS 2.0+A protocol for the table surface in your game when you render it using RealityKit.
- PrEntityTableSeatvisionOS 2.0+A protocol for seats at the table that you render using RealityKit.
Rendering 1
A protocol that lets you participate in how RealityKit entities are rendered for tabletop elements.
- PrEntityRenderDelegatevisionOS 2.0+A protocol for the object that renders your entire game using RealityKit.
Extends 8
TabletopGameCardStateDieStateBaseEquipmentStateRawValueStateTableSnapshotTableSetupTabletopShape